Helping game studios
around the world
build successful narratives


Helping game studios
around the world
build successful narratives

Helping game studios
around the world
build successful narratives

I'm John Zurhellen,
a writer,
narrative designer,
and creative lead
for groundbreaking games.

How successful do you want
your story to be?

I'm John Zurhellen,
a writer,
narrative designer,
and creative lead for groundbreaking games.

How successful do you want your story to be?

20+

20+

Years Experience

Years Experience

46

46

Games

Games

$4B

$4B

Combined Gross Revenue

Combined Gross Revenue


Games are in crisis.


Games are
in
crisis.

Despite games that play great and look great,

millions of players feel unfulfilled by


  • undercooked narratives

  • dull characters spouting tired dialogue

  • a lack of emotional engagement

Despite games that play great and look great, millions of players feel unfulfilled by


  • undercooked narratives

  • dull characters spouting tired dialogue

  • lack of emotional engagement

Despite games that play great and look great,

millions of players feel unfulfilled by


  • undercooked narratives

  • dull characters spouting tired dialogue

  • a lack of emotional engagement

Players want story-driven games, now more than ever, but disappointment with the quality of those stories is rising year by year.

More than ever, players want story-driven games, but

disappointment with the quality of those stories is rising year by year.

Players want story-driven games, now more than ever, but disappointment with the quality of those stories is rising year by year.

  • $100M+ budget, Review: 6/10
    "The real crime is how poorly the writing establishes any of its characters and the relationships between them."

  • $100M+ budget, Review: 65/100
    "There's a big disconnect between story and game."

  • $140M+ budget, Review: 63/100
    "An endless font of bad jokes and cool guns
    in the series' most
    vapid story yet."

  • $175M+ budget, Review: 63/100
    "As the story progresses, the disappointing
    cracks in the writing
    begin to grow."

  • $100M+ budget, Review: 6/10
    "The real crime is how poorly the writing establishes any of its characters and the relationships between them."

  • $100M+ budget, Review: 65/100
    "There's a big disconnect between story and game."

  • $140M+ budget, Review: 63/100
    "An endless font of bad jokes and cool guns in the series' most vapid story yet."

  • $175M+ budget, Review: 63/100
    "As the story progresses, the disappointing cracks in the writing begin to grow."


Heres the good news:
this trend is reversible.


Heres the
good news:
this trend is reversible.


Heres the
good news:

this trend is reversible.

Just as animation, engineering, and QA teams stick to best practices to produce optimal results, a narrative team can build and test their own best practices to find narrative success.

Just as animation, engineering, and QA teams stick to best practices to produce optimal results, a narrative team can build their own best practices to find narrative success.

Just as animation, engineering, and QA teams stick to best practices to find optimal results…


a narrative team can build their own best practices to find narrative success.

I'll help you find narrative success by


  • Connecting players to emotional and truthful stories

  • Enlisting the whole studio to become storytellers

  • Tethering imagination and creativity to systems, deadlines, and pipelines

I'll help you find narrative success by


  • Connecting players to emotional and

    truthful stories

  • Enlisting the whole studio to become

    storytellers

  • Tethering imagination and creativity to proven systems, deadlines, and pipelines